Ghost In The Shell


Ghost In The Shell

Ghost In The Shell

Cast: Scarlett Johansson, Beat Takeshi Kitano, Juliette Binoche, Michael Pitt, Pilou Asbæk, Kaori Momoi, Chin Han, Danusia Samal, Lasarus Ratuere, Yutaka Izumihara, Tuwanda Manyimo
Director: Rupert Sanders
Genre: Action, Crime

Synopsis: Based on the internationally-acclaimed sci-fi property, 'Ghost In The Shell" follows Major, a special ops, one-of-a-kind human-cyborg hybrid, who leads the elite task force Section 9. Devoted to stopping the most dangerous criminals and extremists, Section 9 is faced with an enemy whose singular goal is to wipe out Hanka Robotic's advancements in cyber technology

Ghost In The Shell
Release Date: March 30th, 2017

Trailer: YouTube
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Website: www.GhostInTheShell.com.au
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©2017 Paramount Pictures. All Rights Reserved.

 

 

In the near future, Major (Scarlett Johansson) is the first of her kind: A human saved from a terrible crash, who is cyber-enhanced to be a perfect soldier devoted to stopping the world's most dangerous criminals. When terrorism reaches a new level that includes the ability to hack into people's minds and control them, Major is uniquely qualified to stop it. As she prepares to face a new enemy, Major discovers that she has been lied to:  her life was not saved, it was stolen. She will stop at nothing to recover her past, find out who did this to her and stop them before they do it to others. Based on the internationally acclaimed Japanese Manga, 'The Ghost in the Shell."

 

 Scarlett Johansson (The Avengers, Lost in Translation) heads up an international cast that also features Pilou Asbæk (Ben-Hur, Lucy), 'Beat" Takeshi Kitano (Merry Christmas Mr. Lawrence, Battle Royale series), Juliette Binoche (The English Patient, Chocolat), Michael Carmen Pitt ('Hannibal," 'Boardwalk Empire"), Chin Han (Independence Day: Resurgence), Danusia Samal ('Tyrant"), Lasarus Ratuere ('Terra Nova"), Yutaka Izumihara (Unbroken) and Tawanda Manyimo (The Rover), as well as Daniel Henshall (AMC's series 'TURN: Washington's Spies") and Kaori Momoi (Memoirs Of A Geisha).

 

Paramount Pictures, DreamWorks Pictures and Reliance Entertainment present Ghost in the Shell, based on the famous Kodansha Comics manga series written and illustrated by Shirow Masamune.  The film is produced by Avi Arad, p.g.a. (X-Men, The Amazing Spider-Man 1 & 2, Iron Man), Ari Arad, p.g.a. (Iron Man, Ghost Rider: Spirit of Vengeance), Steven Paul (Ghost Rider: Spirit of Vengeance) and Michael Costigan (Prometheus). Tetsu Fujimura (A.Li.Ce), Mitsuhisa Ishikawa, Jeffrey Silver (Edge of Tomorrow) and Yoshinobu Noma executive produce.  Based on the comic THE GHOST IN THE SHELL by Shirow Masamune. Screenplay by Jamie Moss and William Wheeler and Ehren Kruger. Directed by Rupert Sanders (Snow White and the Huntsman).

Director of photography is Jess Hall (The Spectacular Now). Production designer is Jan Roelfs (Fast & Furious 6, Gattaca). Visual effects supervisor is Guillaume Rocheron (Life of Pi, Godzilla). Costume designers are Kurt and Bart (The Hunger Games: Mockingjay – Parts 1& 2, Dallas Buyer's Club). Editors are Neil Smith and Billy Rich. Composer is Clint Mansell (Black Swan, Requiem for a Dream). Makeup and hair designer is Jane O'Kane (Pete's Dragon, Guardians of the Galaxy); Special effects provided by five-time Academy Award®-winner Sir Richard Taylor and his team at WETA Workshop (The Lord of the Rings and Hobbit franchises).

 

ABOUT THE PRODUCTION 

 

Set in a near-future society where the line between humans and technology is increasingly blurred, the stunningly imagined live-action feature Ghost in the Shell traces the origins of Major, the first successful cyber-enhanced human and leader of the crime-fighting force Section 9.

Since the publication of Masamune Shirow's original manga in 1989, Ghost in the Shell has inspired a devoted worldwide following, including influential filmmakers like Steven Spielberg, James Cameron and the Wachowskis. The epic media franchise already includes two landmark anime feature films and two television series, as well as novels, video and mobile games.

 

Over the past three decades the popularity of Ghost in the Shell has continued to grow as its central themes have become more pertinent. 'It's a cautionary tale about technology," says producer Avi Arad, the former Chairman, CEO and founder of Marvel Studios. 'Ghost in the Shell raises interesting philosophical questions in a futuristic setting, but it also happens to be relevant to issues we face right now. It's about what defines us as individuals " our history versus our actions. And it does all that in the context of a big, exciting action film."

 

The film began its long journey to the screen, when Avi Arad pitched the project to Steven Spielberg " with help from an unexpected source. 'I ran into Steven and his young daughter on the beach in Malibu," he recounts. 'She knew everything you can imagine about Ghost in the Shell. She did the pitch for me. That started the ball rolling."

 

In 2008, Spielberg and DreamWorks acquired the rights to make the first live-action version of Ghost in the Shell, with Avi Arad, Ari Arad, Steven Paul and Michael Costigan as producers, and Tetsu Fujimura, Yoshinobu Noma, Mitsuhisa Ishikawa and Jeffrey Silver as executive producers. Almost eight years of painstaking efforts to get the right script, director and star would follow.

To helm the ambitious project, the producers selected British director Rupert Sanders, best known for his dark action epic, Snow White and the Huntsman. 'Rupert Sanders is a visionary," says Avi Arad. 'He always loved the project and he knew how important it could be. Rupert's love for art and storytelling made him the perfect director for this."

 

Sanders was already very familiar with the first Ghost in the Shell anime feature, which he lauds as a milestone in the history of modern cinema for the way it blends a quintessentially Japanese milieu with popular science-fiction tropes. 'The grown-up animation is pretty spectacular," says the director. 'It set the standard for a futuristic global aesthetic. The character of Major is fundamentally exciting " she's so powerful and sexual. She's a human and she's a machine. The mix of all these elements was very intoxicating to me as a filmmaker."

 

Not long after Sanders officially signed on to the project in January 2014 he presented the producers with an original 110-page graphic novel to lay out his take on the film. 'I wanted to return to the original world of Ghost in the Shell," he explains. 'The visual language of the manga really caught my imagination, so I used many images from the original in that rough collage of the story."

Ghost In The Shell is unprecedentedly popular in Japan, but many people in America and around the world have also seen and loved the anime. 'The imagery really strikes a nerve," says Sanders. 'Those images became the cornerstone for us in developing the movie. We didn't reinvent it from the ground up, but we also didn't copy it frame for frame."

 

Well aware that fans of the beloved franchise will come to it with high expectations, the filmmakers have gone to great pains to try and not just meet but exceed them. 'Not all of the conventions of manga or anime translate directly to live-action photography, but we tried to stay faithful to the spirit, while bringing it into a new realm," says executive producer Silver. 'When you're working with a property that has a global fan base, you really have to honor those fans and give them everything they expect " and then something on top of that."

 

 Sanders' intention was always to build a bigger film around the source material, while honoring the heart and philosophical essence as well as the iconic images that have made the story universally popular. 'We kept the Geisha as our opening sequence," he says. 'We kept the trash truck. We kept some of the Hanka Corporation, and many, many little things that as a fan I was obsessed with. Sanders preserved many of the iconic elements of the original. Although there are conversations about humanity, technology, and dualism, our film is primarily a journey of discovery told through a fairly straightforward detective story. Major is after a bad guy, which leads to the question, who is this guy? What's he taking and why is he taking it? But as she goes down this road, she starts to understand that her path and his path are closer than she thought."

 

One of the challenges the filmmakers faced was ensuring that key story elements are clear to viewers who may not be familiar with the source material. 'We took the time to develop it so audiences could connect to questions surrounding the impact of technology," says Ari Arad.

 

In a world where human beings can be implanted with cybernetic enhancements ranging from precision eyesight to telepathic communication to an increased capacity for alcohol consumption, hacking becomes a new and even more serious threat. 'That's not a huge leap from what a smart phone, an advanced hearing aid or state-of-the art pacemaker can offer today," observes Avi Arad. 'Technology to improve our physical well-being already exists in medicine. Amazing things are happening. But if world-changing technology falls into the wrong hands, it can cause a lot of destruction."

 

In the future of Ghost in the Shell, criminals can not only get into your bank account, they can access your memories and control your behavior. Policing these cyber-terrorists requires a new kind of law enforcement. The elite Section 9 anti-terrorism squad is comprised of some of the world's most technologically enhanced people, including Major. 'In a world where information is king, the key to survival is protecting privacy," explains producer Michael Costigan. 'That's where Section 9 comes in."

 

Everyone involved in the film felt a tremendous responsibility to maintain the integrity of the franchise. Throughout the writing, development and shooting of the movie, the filmmakers referred back to the manga and the anime for inspiration. In addition, Mamoru Oshii, director of the two animated features, and Kenji Kamiyama, director of the television series, were invited to visit the set during filming in Hong Kong.

 

'Rupert has made his own version of this story," says Oshii. 'This is the most gorgeous film made in the series so far. Rupert starts with compositions, colors and lighting ideas. As a director myself, I believe it's best for the director to do what he envisions, so I wished that for Rupert. Scarlett Johansson has gone above and beyond my expectations for the role of Major."

Maki Terashima-Furuta, vice president of production for I.G. USA, which produced the Japanese Ghost in the Shell anime films and television series, adds: 'I feel a deep respect for the film Rupert is directing. Ghost in the Shell was such a groundbreaker in its time and people are still mesmerized by it, even 20 years after it was first produced. I'm sure there will be more of this franchise."

 

Sanders is proud to be part of the continuing Ghost in the Shell legacy. 'We all felt it was important for us to become part of that culture," he says. 'We had someone from Japan with us the whole time we were shooting the film. We wanted to be a part of this line of storytellers, and we wanted them to be a part of our project."

 

CASTING A WORLDWIDE NET

 

A key element of Sanders' vision for the film was creating a multicultural, multi-ethnic future world, an idea which is clearly reflected in the casting choices he has made. The ensemble features actors from countries from around the globe, including Japan, New Zealand, Australia, France, England, United States, Canada, Zimbabwe, Denmark, Singapore, Poland, Turkey, Fiji, China, Romania and Belgium.

 

Leading this highly diverse international cast is Scarlett Johansson as Major. Johansson brings the central character an inner life that Sanders felt was largely absent in her animated incarnation. 'In the anime, the Major is quite distant and that's beguiling and mysterious," he says. 'But with this film, we need to understand what she's going through. Our story brings the audience into what is happening with her internally and allows the character to grow.

 

'Scarlett brought a childlike quality to the character, which is very important because this is a Pinocchio story in a way," the director continues. 'Scarlett's very clever at allowing us little moments where we're able to get into the character, then she pushes us away again. To me, Scarlett is the cyberpunk queen."

 

Producer Ari Arad notes that of all the film's characters, Major is the one whose life has been transformed the most by technology. 'She revels in being the most extraordinary person in the world, but at the same time you get a real sense of the weight that she carries. Scarlett perfectly captures Major's emotion, humor and intensity."

 

Fighting cyberterrorism unexpectedly puts Major on a path to self-discovery, says Johansson. 'Rupert and I talked a lot about her quest for self-identity and the need to know the truth about where she came from. This character comes to believe that she has both a life she's been given, and a life that she chooses. That's the real reason I wanted to do this film. Finding one's true identity, the feeling of isolation that is part of the human experience, as well as the connection that we all share " these are always relevant themes."

 

The actress was also drawn to the extraordinary visuals Sanders developed for the film. 'That's what clinched the deal for me," says Johansson. 'What he has created is not just an homage for the fans. There's a new feeling to this film. It's not the pristine future that we sometimes imagine. Humanity has engulfed itself, like a snake eating its tail. Cities are built upon cities, people made out of other people and computers."

 

Costigan says that Johansson was the only actress he ever envisioned in the role. 'This character has to have humanity and yet also this otherness to her," says the producer. 'She has to both connect with the audience and keep them at a distance. We could not think of anyone other than Scarlett who could do that. We really campaigned to get her into the film."  

Mamoru Oshii, who directed the Ghost in the Shell anime, praises the actress for her ability to portray a character whose mind and body are not in synch. 'Major has a fierce, combative side, but she is also plagued by insecurity. She's not entirely human, but not a robot either. Scarlett can say so much with her eyes. She is so close to my original vision for the character. This role was for her, and nobody else could have played it."

 

Danish actor Pilou Asbæk was cast as Batou, Major's second-in-command. The filmmakers had seen his work in the Danish films A Hijacking and A War, which was nominated for the 2015 Best Foreign Language Film Oscar®. 'We knew Pilou's European films, but this performance has been a revelation," says Costigan. 'Discovering qualities in an actor that you haven't seen before is one of the things that makes moviemaking exciting."

 

Asbæk's imposing physicality is perfect for the tough-as-nails soldier, according to Sanders. 'When I first sat down with Pilou, I knew he was Batou," the director says. 'He's got this great gruff sense of humor and is perfectly bear-like, but with a sensitivity that I really felt Batou needed. Like other members of Section 9, Batou is cyber-enhanced, but not to the same degree as Major. She became a cyborg instantly, while Batou is gradually losing bits of his humanity. Every time he gets another injury, something else is replaced."

 

Batou generally prefers to let his fists do the talking, according to Asbæk, 'He's a close-combat expert, a killer, but in my humble opinion, he is also the heart and soul of Ghost in the Shell," says the actor, who is known to fans of the Danish political drama series 'Borgen" as spin doctor Kasper Juul. 'He eats pizza, drinks beer and loves dogs. These are things that I personally relate to and I hope the audience will as well. Basically, he's a simple guy: trustworthy, warm and sweet." 

 

That attitude brings an unexpected lightness to an otherwise serious action role, says Silver. 'You expect him to be pure tough guy, but he plays Batou with a twinkle in his cybernetic eye."

 

Batou is one of the few people with whom Major can let down her guard. 'Scarlett and Pilou are so great together on screen," says Sanders. 'Their partnership is a very beautiful relationship, almost the classic unrequited love. He understands her, because he's been through a lot of pain himself. She is a cyborg, so they can't have a physical relationship, but he is her protector. Any love story is left unspoken, as it is in the manga."

 

Johansson agrees that Major's relationship with Batou is special. 'When she is with him, it's the most human she feels," says the actress. 'She doesn't trust many people. With Batou, she can share some quiet moments. He reminds her of the life that could be and that she perhaps once had."

 

To play Daisuke Aramaki, the soft-spoken head of Section 9, the filmmakers chose Japanese icon 'Beat" Takeshi Kitano, a comedian, actor, movie director, writer and game designer better known by his stage name, Beat Takeshi. Fiercely loyal to the members of his team, Aramaki will put his own career on the line to ensure their survival. He also serves as a mentor and surrogate father to Major.

 

Sanders grew up admiring Kitano's work both as an actor and a director. 'He was one of the first people I wanted to bring into the project," he says. 'I didn't want Aramaki to be a non-active member of the group. He is one of the toughest of the lot and has gone through his own wars and battles. He still rocks an old-school revolver. He's the patriarch to this strange and dysfunctional family that is Section 9."

 

Kitano says he was drawn to the opportunity to do something that was at once Japanese at its core, yet international in its appeal. 'The original material has been very popular," he says. 'People have been anticipating a live-action adaptation for years. Rupert had the stamina and tenacity to make that happen. His persistence makes him a world-class director."

 

Sanders is equally effusive about Kitano's Hollywood film acting debut. 'Takeshi was a dream to work with," he says. 'He is an incredible actor who understands the power of his capabilities. He's not flashy. He's really minimal but he has got a look that's terrifying. And then he switches that off and becomes a funny, warm and gentle guy."

 

With limited English skills, the actor preferred speaking Japanese on set and delivers most of his lines in his native language, which fit neatly into a key piece of technology in the story. When on missions, all the members of Section 9 communicate telepathically and remotely via an implanted enhancement known as mind-comm. 'The mind-comms let me speak in Japanese and let the others understand instantly in their own languages," Kitano explains. 'That would be very convenient to be able to do."   

 

The character of Dr. Ouelet, a leading Hanka Corporation scientist and Major's creator, was a man in previous iterations of the franchise, but Sanders felt it was important to emphasize the character's maternal side. 'Dr. Ouelet is really the mother of the Major," say the director. 'She built her. Something about that really stuck with me. Dr. Ouelet is impassioned about trying to save humanity. She believes that we won't exist if we don't evolve beyond our mortal human forms. Unfortunately, her work is funded by the military, which has other motives."

 

Oscar-winning French actress Juliette Binoche, who plays Dr. Ouelet, admits to being a bit baffled when she was initially approached by Sanders. 'Science fiction is not my world, but my children pushed me to do the film," she says. 'When I read the script the first time, I didn't understand anything, because it's really a world inside a world. It's like when you read Shakespeare for the first time, you don't understand anything. When you learn some of the words and references, then it becomes fun and exciting."

 

Binoche impressed the filmmakers with her curiosity, says Costigan. 'She asked a lot of hard questions about her character " why she would do certain things, why she would hold these secrets and what her own morality was in the story. Questions like that only come from an actor who is not afraid to dive deep into a role."

 

In just a handful of scenes, Binoche manages to make an indelible impression. 'In all the moments with Scarlett, there was trust and fun and hard work," says the actress. 'Scarlett has the ability to adapt herself to any situation. You see something going through her eyes that indicates she wants to believe that she's a human being. You see how much I care for her, but also that there's a limit to the game we're playing."

 

Working for the Hanka Corporation has given the doctor many advantages in her work, but there is a steep price to pay. 'Her intentions were good, but she has married the devil," Binoche says. 'Her scientific mind is so ambitious that she forgets the human side of herself. Scientists exist in the world they're creating. The consequences are not always immediately obvious."

Early in the film, Major is assigned to find and terminate Kuze, the mastermind behind a bold attack on a high-ranking Hanka Corporation executive. A brilliant hacker out for revenge against the people he believes have wronged him, Kuze is willing to sacrifice anyone who gets in his way. Played by Michael Carmen Pitt, Kuze oozes menace and rage, but also vulnerability.

'Michael Carmen Pitt is a true artist," says Sanders. 'I've known him for many years as a friend. He's very independent minded and exists solely in that artist's world."

 

Pitt says he appreciated the ambitious nature of the project and the enduring relevance of the source material. 'The manga has been extremely influential in Hollywood movies, graphic art, tattooing and industrial music," says Pitt. 'I saw the first animated film on VHS when I was maybe 14 or 15 years old. I had never seen anything like it. While I was preparing, I re-watched the original film and was really surprised by how current it still is. The world is complicated, scary, extremely exciting and full of evil and full of good " like the world we live in."

 

Kuze is a composite character drawn from several elements of the Ghost in the Shell universe that served as a jumping off point for an intriguing, challenging antagonist for Major. 'Is he truly a villain?" asks Pitt. 'I don't know. That's one of the unique and interesting things about the script. I worked a lot on how he would speak and made some rules for myself about the way he could move. I wrote pages and pages and pages of backstory. He is such a strange character that I just didn't know any other way to do it."

 

 Pitt arrived on set fully immersed in the physicality and violence of the character, according to Sanders. 'By the time he started filming, he'd been eating raw food for months. He was doing boxing and Pilates every day. Not only was he whippet thin and ripped, he had developed a very in-depth character. He built himself a little house in a shipping container on the back lot, where he had a punching bag and an ashtray. He filled notebooks with painting after painting after painting about Kuze. It's a master class watching him."

 

Audiences may be startled by Pitt's transformation, warns Silver. 'Michael brings a phenomenal depth to Kuze. You're not quite sure what he is. He alters the pitch of his voice, his eyes, his hair – everything about him is on the edge." 

Pitt's hope for the film is that it will be an entertaining and exciting movie that also touches the audience. 'It has the potential to move people because it's about someone who is figuring out who she is, what it means to be human, and then ultimately deciding to fight for that humanity."

 

Joining Johansson and Asbæk is an ensemble of five actors who fill out the unruly bunch of skilled operatives known as Section 9. The equivalent of an elite SEAL team that deals in urban cyber terror, they have been chosen for their unique skill sets and specific enhancements. 'We put together a phenomenal group to play this rough-and-tumble, ragtag team," says Silver. 'They each bring incredible energy. They're internationally based and very exciting to watch in action."

 

Singapore native Chin Han portrays former cop Togusa. 'I loved the manga as a child," says Chin Han, named one of Asia's 25 Greatest Actors by CNN. 'Togusa was my favorite character. He is the only member of the team that has no cyber-enhancements, so he's suspicious of technology and always carries a very distinctive Mateba revolver. He also relies on old-school techniques for investigation." 

 

Togusa and Batou play with the classic good cop-bad cop dynamic as they rely on each other frequently to solve crimes. 'Pilou has brought a great sense of humor and it was really fun shooting with him, not to mention the fact that he has mad pizza-eating skills," says Chin Han.

 

Sanders was receptive to the actor's input in terms of developing a look that would define the character. 'We built the character of Togusa from the ground up, piece-by-piece," says Chin Han. 'His hairstyle went through a few different incarnations from neo-romanticism to the mullet. We made specific choices about how he was dressed that reflect his old-school way of thinking. He wears an old Casio watch with a calculator on it."

 

British actress and singer Danusia Samal makes her motion-picture debut as Ladriya, the only female team member other than Major. 'Ladriya doesn't exist in any of the previous Ghost in the Shell entries," says Samal. 'I worked with Rupert, and the makeup and costume teams to find out who she was and what her place is in the group. Rupert likes to use the qualities that actors naturally bring into the parts, so I use my own accent. That poses a question about her history: how did this little, rude, cheeky girl from London end up in Section 9?"

 

Ladriya retains her sense of humor under fire but when it comes down to it, she will shoot first and ask questions later, says Samal. 'She is small, crafty and fast. She is the one who can sneak in anywhere on a mission. She's good at knife combat. She gets in and gets the job done against enemy threats very quickly."

 

 Lasarus Ratuere, a native of Sydney, plays information-technology expert Ishikawa. 'His expertise is in hacking and manipulating information," explains Ratuere. 'He's very good at deciphering code. Given the technologically based world that they're in, his skills are heavily relied upon. But as a collective, we're all very good at the problem solving. When Section 9 is all together, we're a pretty formidable force." 

 

Ratuere relished the experience of being part of the close-knit group. 'With all the daily training and our living arrangements, we were with each other every day," says the actor. 'It was easy to just knock on someone's door and go to dinner. That constant time together took the chemistry to a different level, which shows on screen."

 

Yutaka Izumihara, plays Saito, the sniper specialist. 'Saito was a mercenary," says the Australian performer of Japanese descent. 'He has a hawk eye, which is connected to a satellite. The prosthetic makeup takes about an hour to put on and around 30 minutes to take off. It's a bit itchy, and the process requires me to be still, which is good preparation. As a sniper, I have to be still and calm and in control."

 

The role gave Izumihara an opportunity to meet several of his idols, including Mamoru Oshii, director of both Ghost in the Shell animated feature films, Kenji Kamiyama, director of the television series, and 'Beat" Takeshi Kitano. 'Growing up in Japan, I loved the anime," says Izumihara. 'It talked about the future of our society and new technologies, but also about the mind and the spirit. Japanese people are really proud of it."

 

Tawanda Manyimo, who is originally from Zimbabwe but now lives in New Zealand, plays Borma, the team's security and explosives expert. 'Borma served in the Japanese defense forces, and I like to think that he leads from the back," says Manyimo. 'He is a big boy with incredible strength. He and Batou are the biggest guys in Section 9. He's a soldier with a mechanized body, so he plugs in and recharges, just like Major. There's a steady rhythm about him, even in the way he speaks. He's also got the biggest gun."

 

 Even though Section 9 takes on some of the most dangerous and sinister forces in the world, they manage to keep things light, says Manyimo. 'Section 9, in a sense, is almost a rogue operation," he adds. 'We can cut through red tape and get the job done fast." 

 

Finding the right cast for a multi-national, multicultural project like Ghost in the Shell was challenging to accomplish, according to Costigan. 'I've never before seen a cast of talented men and women that is this diverse. We went all over the world. No one slept because we were casting from New Zealand, Australia, the UK and Europe, as well as America. The benefit was we really got the best of all worlds."

 

ENVISIONING THE FUTURE

 

Ghost in the Shell was filmed primarily in Wellington, New Zealand, with additional shooting in Hong King and Shanghai. Home to one of the most sophisticated film and television production industries on the planet, New Zealand is best known for hosting Peter Jackson's Lord of the Rings and Hobbit franchises, international blockbusters including The Hunger Games, Maze Runner, Fantastic Four and Avatar, and more intimate productions such as The Piano and the television series 'Top of the Lake."

 

New Zealand provided the filmmakers with an ideal production situation, combining stunning, diverse scenery with state-of-the-art soundstages and post-production facilities, world-renowned crews and cutting-edge digital and visual-effects companies.

 

'New Zealand is the most beautiful place and the film crews are incredibly hard working," says producer Avi Arad. 'They love what they do and are tops on a technical level. Most important for us, they were all coming from the geek universe. They felt making this film was a privilege, just like we do."

 

The filmmakers had already begun working with the design team at the renowned WETA Workshop in Wellington long before deciding to shoot in New Zealand. WETA co-founder Sir Richard Taylor says that while it is understandable that people think first of Lord of the Rings when they think about New Zealand, a love for filmmaking of any genre runs deep in the community. 'It's about the passion and skill that the crew throws into their endeavors," he says. 'The extraordinary array of opportunities available in the New Zealand film industry are being recognized worldwide. This film aptly represents the incredible skills of the technicians in the city."

 

Most of the live-action filming took place at Stone Street Studios, state-of-the-art production facilities built by Peter Jackson in the heart of Wellington that allowed him to attend to every aspect of the filmmaking process without ever having to get in a car. 'He found an abandoned paint factory for the first Lord of the Rings and built one sound stage," explains Sanders. 'Since then, he has constructed a terrific world here. My director of photography Jess Hall and I could walk to work at Stone Street Studios and Park Road Post, where we viewed dailies, or WETA Workshop, where we did a lot of design work and built many practical elements."

 

When he arrived on set in August 2015, Costigan says he wasn't quite sure what to expect. To mark the start of production, a welcome ceremony and native blessing were performed for the cast and filmmakers at Te Papa, the Museum of New Zealand in Wellington. 'The mystery of Wellington began unfolding pretty quickly," says the producer. 'On a movie this size, where everybody has to be in constant communication, being essentially under one roof was a giant boon."

 

Like the cast, the world-class team of filmmakers assembled to create this film came from all over the globe, including the U.K., Jamaica, the Netherlands, Canada, Australia, the United States, New Zealand and beyond. 'A great director attracts brilliant collaborators and department heads," says Ari Arad. 'When Rupert threw down the creative gauntlet, they picked it up and pushed beyond anything we hoped for."

 

Production designer Jan Roelfs worked with supervising art director Richard L. Johnson and approximately 250 people from around the world whose work Sanders had admired. 'Jan understands story very well and he has a strong minimalist aesthetic," says the director. 'In every scene, you feel like you go someplace different " even the buttons on Section 9's uniforms are designed to serve the story. That's a testament to what Jan did with a very tight budget."

 

In addition to the manga and anime versions of Ghost and the Shell, Sanders and Roelfs drew inspiration from a wide array of sources, including the films of Stanley Kubrick and late-'80s-early-'90s design elements. 'They went back to films, images and even London's The Face magazine from the '80s," says Costigan. 'Rupert uses a very specific, layered visual approach. From the beginning, he felt that so much science-fiction cinema is set in a post-apocalyptic, dark blue and gray, de-saturated world, but he saw it quite differently. This is a tactile world full of color that reflects Major's personal story about hope and possibility. This is a future that you want to live in, so there's a wish-fulfillment quality."

 

A scouting trip to Hong Kong months before filming began provided additional ideas. A modern city where ancient traditions meet contemporary high finance, Hong Kong provided a template for the film's unidentified metropolis with its dazzling skyline and pockets of gritty urban decay.

 

The film is set in a Pan-Asian, international world of many creeds, races and religions, according to Sanders. 'We're not in Japan and we're not in China. We've made a future metropolis that has an Asian feel with Western and Arabic influences. People from all over the world end up in a big city, and the street advertising illustrates the mishmash of cultures that we will all become."

 

 'Rupert is very conscious of architecture, and particular about props and textural details," says Johnson. 'From our trip to Hong Kong, we incorporated tiled walls and bamboo scaffolding. The unnamed city that is a part old-world and part new-world, mixture of the future and the past. It's a retro future in a way with '70s and '80s cars, and '90s machine guns. There's no exact date, it's almost a parallel universe."

 

 Sanders and director of photography Jess Hall first met as students at London's prestigious Central Saint Martin's art school. Hall spent two years researching and developing techniques to capture the world Sanders envisioned. 'I was fortunate enough to be involved right from the beginning with Rupert," says the cinematographer, whose previous credits range from Hot Fuzz to Brideshead Revisited. 'That provided ample time to develop a number of new techniques. I created a visual language, customized a color palette, and developed custom lenses and lighting to achieving a look that honors the anime. The anime's color palette was extremely subtle and sophisticated. I selected a custom palette of largely secondary colors, which you don't often see in cinema."

 

To achieve the color palette, he used LED light sources controlled by a six-channel mixing board. 'It was very efficient, he says. 'I could call the colors up on a touch screen and vary the intensity. It was a wonderful tool that gave the film a visual unity."

 Hall found most digital cameras too sharp to capture the painterly quality of anime and worked with Panavision to handcraft custom lenses for the Arri Alexa 65. 'We're using quite wide-angle lenses with a compressed perspective so we don't have a lot of distortion, which also is an anime thing. They also render softer, subtler colors that I really liked."

 

For the artists at WETA Workshop, many of whom are fans of the manga, the animated films and the television series, Ghost in the Shell was a dream project. 'When discussing any futuristic film in the workshop, we always reference this particular world," says Taylor, creative director for the world-renowned design and fabrication house. As artists and fans, we just had to play some part in this project."

 

When Sanders invited them to Los Angeles to meet, Taylor jumped in, he says, 'boots and all." 'Rupert's references were inspired by the original work," he notes. 'Our design team embraced that wholeheartedly because that material has been so inspirational to so many of them. The opportunity to lift the characters out of the anime and create them as living breathing characters for a live-action movie, was an opportunity beyond our wildest imagination."

 

Sanders was an ideal collaborator, says Taylor, allowing WETA Workshop to weigh in not only on the design and creation of the film's extensive prosthetics, but also to offer conceptual ideas at an early story-writing level. WETA Workshop's contributions eventually came to include overall design and story development; design, fabrication and on-set operation of key practical mechanical effects, special makeup effects and prosthetics for many characters; and miniatures of the city, as well as to contributing to the design and manufacturing of Major's signature thermoptic suit.

 

'Sir Richard Taylor is one of the few people in filmmaking that crosses over into technology, science and art," Sanders says. 'I don't use this word lightly, but he is a genius. I really wanted to be involved with him and his team of like-minded, artistic, scientific, and gifted people."

 

The finished film will be a thrilling ride even for viewers coming to this material for the first time, says Taylor. 'They are going to see a unique, dynamic world filled with compelling characters. Making this film required such a depth of execution because of how intensely people love the source material and how significant it is in the zeitgeist, not just of the Japanese culture, but all over the world. It's our hope is that this film becomes a seminal work for this generation. It may inspire some, it may terrify others, but it will be extraordinary."

 

Ghost in the Shell's costumes are designed by Kurt and Bart, the award-winning team responsible for films as diverse as The Hunger Games: Mockingjay, Parts 1 and 2, and Dallas Buyers Club. 'I wanted a designer who came from street fashion," says Sanders. 'I wanted to understand the world by seeing groups of people like you do in real life. Everyone doesn't just wear the same thing."

 

While the clothing in the original anime is distinctly 1980s, Sanders wanted to make sure this film did not look frozen in a bygone era. 'It was important to Rupert to bring the look into the now and have it be relatable," says Kurt Swanson. 'He loves classic sci-fi films, so that was our springboard."

 

'We looked at stylized versions of the future from '70s science fiction," adds his partner Bart Mueller. 'Rupert is hands-on in every aspect, especially from a visual standpoint. Even before our seven-month prep in New Zealand began, I'd wake up at three in the morning to texts from him with links to imagery. He's constantly feeding his team inspiration."

 

The majority of the men's suits were made by a company called Rembrandt, the last and oldest suit maker in New Zealand. 'They were great to collaborate with because a lot of the things we were doing used non-traditional materials, says Swanson. 'We made some suits out of old obi materials and old kimono fabrics. They were great about rolling with where we were going, and then helping us to produce many pieces in a short time. They were an incredible resource."

 

The element that fans will be most anxious to see might be Major's signature thermoptic suit " a second skin that allows her to become invisible. Designed by Kurt and Bart with WETA Workshop, the suit is a result of months of research and development. 'They spent countless hours thinking about what it should look like and how to build it," says Costigan. 'Seeing her go invisible and then come back when she chooses makes these action scenes even more exciting. It had to be highly functional and based in reality, so Kurt and Bart researched high-tech fabrics that are just becoming available."

 

As many superhero suits as WETA has made for other projects, they had never done a full silicone suit like this. 'Richard said it's never been done that he knew of, so this really is a new technology for a costume," says Swanson. 'The suit performed really well, it looks really beautiful and Scarlett is striking wearing it."

 

Makeup and hair designer Jane O'Kane and her team were responsible for applying the myriad prosthetics used in the film. 'Under Rupert's directives, we worked very closely with WETA Workshop, which designed and manufactured all the prosthetics," she says. 'There's almost no character in this world that doesn't have some form of prosthetic or prop-built augmentation. We made up literally thousands of background extras in addition to the principals. For the street scenes in Hong Kong, we had a group of 120 for each of the last few days, each with an extensive hair and makeup look. It was pretty epic."

 

Many of the film's guns-blazing, acrobatic scenes were filmed by second-unit director Guy Norris, a veteran of the stunt world, whose recent work includes the acclaimed Mad Max: Fury Road. 'I was thrilled when Guy Norris was hired," says cinematographer Hall. 'The kinetic momentum of Mad Max: Fury Road is extraordinary. We started talking about how to do something original with the action by integrating longer takes that felt 100 percent like Scarlett was executing these moves."

One of the big challenges Norris and his team faced was that the rules of Ghost in the Shell's future world are very different from a contemporary action piece. 'Our enhanced characters, especially Major, can do so much more than a regular human," he explains. 'She can run faster, jump higher, and fight better, but not in a superhero sense."

 

Scarlett Johansson spent more that a year preparing for the role, one of the most grueling of her career. 'The physicality for Major has been challenging to create," she acknowledges. 'But it wouldn't be Ghost in the Shell without crazy fight sequences and gunplay. Those scenes were exhausting and empowering at the same time. I learned to handle the weapons, complete every fight and do all the wire work with the support of the stunt team. The physicality is such an important part of this character, so I was really married to the idea of being able to do everything."

 

The actress began working on specific fighting skills with martial arts expert and fight trainer Richard Norton in New York and Los Angeles several months before filming began. 'My job was to demystify the specific fight moves as much as I could for Scarlett," says Norton. 'I see what an individual actor can do, teach them some choreography, and help with the tools needed within the fights."

 

She became an expert at pulling punches millimeters away from her adversary, says Sanders. 'It's terrifying to watch. She found the hidden anger and the hidden humanity of Major. She's also one of the few people who can fire a full clip of an automatic machine gun without closing her eyes."

 

Functionality was the most important priority for the weapons used by Section 9, which all fired blank ammunition to preserve the muzzle flash. Most were slightly modified to give them a more futuristic feel. Major's thermoptic pistol is based on the Glock 17, 9mm with some enhancements. Batou carries a prototype Kripes Precision shotgun and the sub-machine gun carried by the Section 9 fighters is based on a Hicker & Cock MP-5K. Aramaki carries an antique Smith & Wesson revolver in a custom holster adorned with the samurai cherry-tree blossom design.

 

Underpinning the action is composer Clint Mansell's score, in which a simple melody evolves throughout Major's journey of discovery. 'I felt we needed a score that would help us understand what's going on with her emotionally," says Sanders. 'Some of Clint's most successful work does exactly that. Clint's a brave composer and this score expands the universe of the film. This film needed that original voice and someone who wasn't really that concerned about the rulebook."

 

Ghost in the Shell was a difficult story to film, says Sanders, but also gave him an opportunity to bring a world he has fallen in love with to the big screen. 'I'm an adult with a teenage sensibility," he admits. 'Ghost in the Shell really captured my imagination. I had waited a long time to find the right next project, because making films is a big undertaking. You live and breathe it every day, so I needed to choose a journey that I really wanted to go on." 

 

Ultimately, Ghost in the Shell is a story about how people may have to change to survive in the future, according to Ari Arad. 'Technology is already penetrating our lives in different ways. Here we are literally mixing man and machine together. But however little of Major's original physical self is left, she is still profoundly human. Rather than a story about fearing the future, it is a film about finding a way through a complicated future."  

 

Sanders saw an even broader message in the idea that as hard as they try, the Hanka Corporation scientists' can't destroy Major's humanity. 'Technology can't just override the soul. Our self will still exist in some form. Major's character goes through a subtle metamorphosis, a process of understanding and coming to terms with whatever's happened to her, the good and the bad. There's a really strong message in that and I wanted to put it out there: Whoever we are and whatever's happened to us, that is what has forged us. That is our strength and that is our power."

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